![]() ![]() Balls will bounce, barrels will roll and spin, the crash dummy will flail like only a ragdoll-physics-enabled dummy can, and so forth. ![]() It also lets you make very unconventional solutions, but that's beside the point. My answer?Ĭrazy Machines 2 has a fully-functioning physics system that allows you to do a lot of fun stuff. This has been done a few ways before in other games, so you might be wondering what's so special about this game in particular. What makes the game interesting is how a seemingly random grouping of bits can work together to complete a (usually) pointless, but difficult, task. Then, you move on to the next machine to complete. Your goal is, given a set of tools and devices, to create a Rube-Goldberg-esque machine that'll, in the end, perform the given task. In a nutshell, you're given a series of levels, each with its own set of pre-built machinery and objectives. If you've ever played one of the "Incredible Machine" series of games, you'll know exactly the kind of game that is Crazy Machines 2. The answers are: I don't know, sure, and a lot. Thoughts like: why haven't I heard of this before, is this a spiritual sequel to The Incredible Machine series, and how many different objects can they fit into this game? ![]() When I first saw a gameplay video for Crazy Machines 2, a lot of thoughts ran through my head. ![]()
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